Showing posts with label Cool Guy Bob Surlaw. Show all posts
Showing posts with label Cool Guy Bob Surlaw. Show all posts

Sunday, May 12, 2013

Demo Release - Cool Guy Bob Surlaw Ver. 1.3


A new demo for Cool Guy Bob Surlaw is now available! This is a minor update, no new story or exploration has been added. The main purpose was to 1. Get me back in gear to actually work on this game again and 2. Convert the existing battle system to a pure Turn Based system. I think it's a lot more fun now, and I'm pleased with how it works.

Change Log:
-Fully converted battle system to Turn Based.
-Defend ability now blocks both magic and physical attacks.
-Added Escape ability to battle menu.
-Completed in-game manual.
-Added Portrait graphics to status screen.
 

Nothing essential here if you've already played an older demo, but I hope you enjoy anyway!

Friday, December 7, 2012

Cool Guy Bob Surlaw Version 1.2 is Live

A bugfixed/balanced version of Cool Guy Bob Surlaw is now available. It includes some other minor updates as well. Enjoy!

Change Log:


-Added a manual to the main menu.
-Some wallmap/layer issues have been fixed.
-Enemy HP lowered.
-Characters now learn a new spell after leveling up (Level 4 for Czarina, 5 for Clownius, 6 for Bob)
-Water Balloons for sale in Cow Mart.
-Starting money increased to $300.
-A brief visual scene added before first boss fight.
-Everyone now has a Defend command: Increases defense by 200% for about the length of two turns.
-Save prompts added after major events.
-Text box in Bob's house tells you you can rest on couch to restore HP now.
-First boss now drops a crystal that in future versions can be redeemed at the gym to teach Bob new skills.
-Added full NPC dialogue for Dinosaur Triple and added two new NPCs to New Beta City.

Tuesday, November 27, 2012

Game Development Journal - Cool Guy Bob Surlaw


I've been a bit behind on reviews lately, but for a good reason; I've been pumping a lot of my free time into getting Cool Guy Bob Surlaw into some playable form by the end of the week. It will likely be a demo consisting of the introduction, the main town, and the first dungeon, but it will give you a good idea of what's to come. The town's NPCs and graphics details won't be 100% done, but there will be plenty of time for that later. There are about 300 text boxes in the game so far, of which you'll see only about a third per playthrough. Even though the finished game will only be a couple of hours long, those of you that like its dialogue will have plenty of reasons to play it through multiple times!

Sunday, August 26, 2012

Development Journal - Cool Guy Bob Surlaw

My work on Cool Guy Bob Surlaw, the latest RPG starring a hungry yellow blobfish, has begun in earnest once again. I'm forcing myself to work on it at least a half hour per day, and I've got a pretty good groove going now. I finished most of the sprites being used for townspeople, and I set up the basic structure for New Beta City. The dialogue choice boxes have been rewritten to hint at what Bob's going to say instead of just the emotion attached and some text has been cleaned up. Bob's house is 100% done. You recover HP by resting on the couch. Screensots below.

Thursday, April 12, 2012

Cool Guy Bob Surlaw - UFOs

I haven't had much time to write reviews lately, but I have been working on Cool Guy Bob Surlaw. Here is a series of UFOs that you'll see in this game. They're Walthros's equivalent of cars in this game. You'll see them parked on the streets of the main city.

Thursday, March 29, 2012

Cool Guy Bob Surlaw - House Sprites


Here are some early sprites of things that will appear in Bob's house in Cool Guy Bob Surlaw. All of these are subject to change (The bed in the game already looks quite different from the one you see here).