The GameCube was a weird time for Nintendo. Existing franchises were taken in unexpected directions, from a Luigi-centered ghost busting game launching with the system instead of a Mario Bros platformer to Metroid's graceful transition to first-person shooting to The Legend of Zelda's cartoony visual reinvention with The Wind Waker. Star Fox turned into a crappy Zelda knockoff with Star Fox Adventures,the only Kirby game released was a racing game, and after the successful Donkey Kong Country trilogy on SNES and Donkey Kong 64, Nintendo decided the system's Donkey Kong title should be a bongo-based rhythm game.
You can also use these for other games, if you need gigantic A and B buttons. |
I appreciate their experimentation, and I like drumming; the drum's my favorite instrument in the Rock Band games and I'm a big fan of Namco's Taiko Drum Master. Unfortunately, Donkey Konga's a pretty bad game.
That horrible elephant |
I've never liked the art style of Rare's SNES/N64 Donkey Kong games, and it's on full display in all its ugliness in Donkey Konga. It's a style that just looks clunkier as it ages, and it didn't look very good to me even when it was new. Almost all of Nintendo's titles have nice art design, but I've just never enjoyed how Donkey Kong looked in these games. Rare's Star Fox Adventures has equally hideous art design, so I'm putting the blame on them here and letting Namco off the hook.
Those horrible bananabirds |
The song list is a mix of 70's pop hits, a couple almost modern songs, some video game music, and exciting hits like Twinkle Twinkle Little Star, She'll Be Coming 'round the Mountain, and Itsy Bitsy Spider. If you ever heard a children's lullaby and thought, "I'd like to play the drums along this sleepy song," Donkey Konga may be for you. I'm perplexed. There are plenty of percussion heavy popular songs, and while Queen's We Will Rock You makes sense as a clapping song, it's about as close to zero note variety as you can get. Did anyone really think Dancing in the Street and Louie Louie would make good drum songs? There's a bunch of good music in here, but most of it just doesn't work as the track list to a drumming game. It's almost entirely songs where the drums just keep a steady, slow beat, never doing anything exciting.
Donkey Konga would get two sequels, with the third game never getting released outside of Japan. I never played the second one, and was pretty happy when I could sell back the first game for more than
I paid for it. It's the most dull rhythm game I've played, and its legacy lives on in the Smash Bros games, where Donkey Kong pulls out the bongos for his Final Smash super move and players have to tap buttons to the beat to damage their opponents. Like Donkey Konga itself, this Final Smash is dull, ineffective, and disappointing.
Final Smash unleashed; Wario doesn't care. |
No comments:
Post a Comment